- Herausgeber
- Beck, Dennis
- Pena Rios, Anasol
- Ogle, Todd
- Economou, Daphne
- Mentzelopoulos, Markos
- Morgado, Leonel
- Eckhardt, Christian
- Pirker, Johanna
- Koitz-Hristov, Roxane
- Richter, Jonathon
- Gütl, Christian
- Gardner, Michael
- TiteliLRN 2019 London, Workshop, Long and Short Paper, and Poster Proceedings from the Fifth Immersive
- Datei
- DOI10.3217/978-3-85125-657-4
- LicenceCC BY-NC-SA
- ISBN978-3-85125-657-4
- ISSN2415-1475
Kapitel
FrontmatterBeck, Dennis; Peña-Rios, Anasol; Ogle, Todd ; Economou, Daphne; Morgado, Leonel; Eckhardt, Christian; Pirker, Johanna; Koitz-Hristov, Roxane; Richter, Jonathon; Gütl, Christian; Gardner, Michael; 10.3217/978-3-85125-657-4-01 iLRN 2019 Main Conference PrefaceEckhardt, Christian; Morgado, Leonel; 10.3217/978-3-85125-657-4-02 Using Virtual Reality for Implicit LearningSlater, Mel; 10.3217/978-3-85125-657-4-03 Immersive Memory – Neuroscience, 3D Worlds and the Ancient Art of the Memory Palace.Collick, John; 10.3217/978-3-85125-657-4-04 Learning in Virtual Reality: Opportunities and challenges for using virtual reality in schools for young autistic peopleNewbutt, Nigel; 10.3217/978-3-85125-657-4-05 The Augmented Employee: Immersive Technologies in Field Service OperationsPeña-Rios, Anasol; 10.3217/978-3-85125-657-4-06 Geo Immersive Reality (GIR)Gordon, Layla; 10.3217/978-3-85125-657-4-07 Evaluating Mixed Reality Collaborative Learning Environments: the MiRTLE+ Case StudyAlzahrani, Ahmed; Gardner, Michael; Callaghan, Vic; Alrashedi, Malek; 10.3217/978-3-85125-657-4-09 Enhancement of Students’ Soft and Hard Skills in an Interdisciplinary Immersive Learning EnvironmentGriffin, Melodie; Rudolph, Rebecca; Patterson, Jordan; Palilonis, Jennifer; 10.3217/978-3-85125-657-4-10 Using Educational Robotics as Tools for Metacognition: an Empirical Study in Elementary STEM EducationSocratous, Chrysanthos; Ioannou, Andri; 10.3217/978-3-85125-657-4-11 Job Interview Training in Virtual Reality: Evaluation in Laboratory SettingsFominykh, Mikhail; Prasolova-Førland, Ekaterina; 10.3217/978-3-85125-657-4-12 Immersive Virtual Reality as an Authentic Learning Activity in Problem Based Learning: A Case Study of Elementary Students’ Learning BehaviorsLadendorf, Karen; Xie, Ying; 10.3217/978-3-85125-657-4-13 Virtual Reality STEM Education from a Teacher’s PerspectivePirker, Johanna; Holly, Michael; Almer, Hannes; Gütl, Christian; 10.3217/978-3-85125-657-4-14 Adult Learning Sign Language by combining video, interactivity and playEconomou, Daphne; Doumanis, Ioannis; Russi, Melissa Gonzalez; Bouki, Vassiliki; Mentzelopoulos, Markos; Ferguson, Jeffrey; 10.3217/978-3-85125-657-4-15 Immersive Learning Experiences for Understanding Complex SystemsFernandes, Luís Miguel Alves; Morgado, Leonel; Paredes, Hugo; Coelho, António; Richter, Jonathon; 10.3217/978-3-85125-657-4-16 Virtual Reality as a Medium for Remote Class ParticipatioPietroszek, Krzysztof; 10.3217/978-3-85125-657-4-17 Development and Evaluation of a Virtual Reality GameLoges, Klaus; Souza, Vinícius; Schlemmer, Eliane; 10.3217/978-3-85125-657-4-18 Mobile Augmented Reality in Science Teaching: an analysis of the pedagogical usability with pre-service teachersHerpich, Fabricio; Nunes, Felipe Becker; Guarese, Renan Luigi Martins; Grunewald Nichele, Aline; da Silva, Patrícia Fernanda ; Krassmann, Aliane Loureiro; Rockenbach Tarouco, Liane Margarida ; 10.3217/978-3-85125-657-4-19 Designing a serious game as a tool for landscape and urban planning immersive learningLugilde, Diego Nieto; Torrecilla-Salinas, Carlos; De Troyer, Olga ; Gutiérrez, Javier; 10.3217/978-3-85125-657-4-20 Lehigh River Watershed VR: The Lehigh Gap Immersive Virtual Field TripAraujo Junior, Robson ; Bodzin, Alec; Hammond, Thomas; Anastasio, David; Rutzmoser, Scott; Vallera, Farah; Sadat, Bashir; Yeung, Brian; Levy, Henry; 10.3217/978-3-85125-657-4-21 A Virtual Reality Game To Identify Locations in the Lehigh River WatershedBodzin, Alec; Araujo Junior, Robson; Anastasio, David; Hammond, Thomas; Rutzmoser, Scott; Vallera, Farah; Lindstrom, Esther; Kangas, Sara; 10.3217/978-3-85125-657-4-22 Unpacking Oakland Cemetery: Immersing Students in Atlanta HistorCollins, Brennan; Glover, Jeff; Moss, Jes; Roberts, Spencer; Page, Michael; Dianat, Pouya; 10.3217/978-3-85125-657-4-23 A Framework for Augmented Reality Based Shared ExperienceAli, Abdullah; Glackin, Cornelius; Cannings, Nigel; Wall, Julie; Sharif, Saeed; Moniri, Mansour; 10.3217/978-3-85125-657-4-24 Deep Learning Using Serious Games: An Application for Andragogy in Human Resource DevelopmentMentzelopoulos, Markos; Economou, Daphne; Bouki, Vassiliki; Gemade, Mamfe-Ter; 10.3217/978-3-85125-657-4-25 A Virtual World to Promote Experiential Learning through Role-play in Distance EducationKrassmann, Aliane Loureiro; Barros, Gregori Francisco; Herpich, Fabrício; Rockenbach Tarouco, Liane Margarida ; Bercht, Magda; 10.3217/978-3-85125-657-4-26 Rheumatosphere AR: Public Engagement and Education with Interactive Print PostersKosa, Timea; Bennett, Louise; Livingstone, Daniel; Goodyear, Carl; Loranger, Brian; 10.3217/978-3-85125-657-4-27 Mixed Reality use in Higher Education: Results from an International SurveyTromp, Jolanda; 10.3217/978-3-85125-657-4-28 Engage, Immerse, and Innovate: Best Practices in Immersive TeachinDengel, Andreas; Bucher, Kristina; 10.3217/978-3-85125-657-4-29 Serious Games for Mathematics Support in Higher EducationFerrier, Chrystalla; 10.3217/978-3-85125-657-4-30 Connecting Indigenous Knowledge and Western Science through codesign & XR on the Flathead Indian ReservationRichter, Jonathon; 10.3217/978-3-85125-657-4-31 At the Heart of the Virtual City – Creating Global, Diverse, Accessible, and Environmentally Sustainable Communities of Practice Using Virtual WorldsWinslow, Bethany; 10.3217/978-3-85125-657-4-32 Design considerations of an original serious game for training working memory in Down syndrome individualsMetaxa, Maria; Antoniou, Panagiotis; Romanopoulou, Evangelia; Zilidou, Vicky; Karagianni, Maria; Arfaras, George; Bamidis, Panagiotis; 10.3217/978-3-85125-657-4-33 Immersing Learners: Using Immersive Technologies in the classroom to create immersive learning activities and increase student engagement.Cordery, Zina; 10.3217/978-3-85125-657-4-34 Blueprinting an edu-centric design and development workflow for a prototype mixed reality neuroanatomy resource.Antoniou, Panagiotis; Ntakakis, Giorgos; Babatsikos, Emmanuil; Athanasiou, Alkinoos; Pickering, James; Bamidis, Panagiotis; 10.3217/978-3-85125-657-4-35 Usable Virtualization of Guided InquiryThompson, Brad; 10.3217/978-3-85125-657-4-36 Hearing the Voices of ILRN What We Learn from ListeningO'Shea, Patrick; 10.3217/978-3-85125-657-4-37 New Spaces - Learning in the Global Languages & Cultures RoomCaspar, Stephan; 10.3217/978-3-85125-657-4-38 360 3D Interactive Learning Experience for Communication and FeedbacVillarejo, Luis; Martí, Iván; 10.3217/978-3-85125-657-4-39 Demo: Mobile VR Site Experiences for Education in the Earth ScienceKlippel, Alexander; Wallgrün, Jan Oliver; Zhao, Jiayan; 10.3217/978-3-85125-657-4-40 Cubist’s Visual Reality/CVR Device Hands-on Demo and ExperimentKeleri, Maritina; 10.3217/978-3-85125-657-4-41 Immersive Environments for Absolute BeginnersSpark, David; 10.3217/978-3-85125-657-4-42